Work / VDP1093
UI/UX Design

VDP1093

Residential communication and remote access interface. Interface design, icon system, and interaction structure for a residential video door phone used for everyday home security and communication.

RoleInterface Design, Icon System, Interaction Structure
TeamElectropeyk, R&D Department
PlatformEmbedded touch device, indoor monitor
Year2013 to 2014, case study updated 2019
VDP1093 device showing the live camera view interface
Problem & Context

Clarity, in a short and unexpected moment

Residential video door phones are everyday security devices used by people with very different levels of technical familiarity. The interface needs to support quick decisions during short and sometimes unexpected moments, such as responding to a visitor, checking the camera, or opening the entrance door.

However, many existing systems at the time relied on complex menus, small touch targets, and technical terminology, which made interactions slower and less intuitive. The challenge was to translate the technical capabilities of the system into a clear and reliable interface that residents of different ages could use quickly and confidently.

What is it

The visual interface and interaction flow for a residential video door phone, used for everyday home security and communication.

Key tasks

Navigation & Information Hierarchy Icon Set & Visual Language Core Screens, Camera / Intercom / Records / Open Door Usability for Mixed-age Households
Design Goals

Three goals for the interface

01

Make the main actions easy to recognize.

02

Reduce the number of steps when interacting with visitors.

03

Create a calm and trustworthy interface suitable for home environments.

Research & Insights

Short, practical moments

Because video door phones are used in everyday home environments, the interface needs to work for people with very different levels of technical familiarity. Looking at existing devices and typical household use showed that residents interact with the system in short, practical moments rather than long sessions. The interface therefore focuses on quick recognition of actions and immediate use, instead of complex navigation.

Who I designed forMixed-age households with different levels of technical familiarity
When it's usedShort and sometimes urgent moments, such as when a visitor arrives or when checking the entrance
ConstraintsWall-mounted device, limited interaction time, and the need for large touch targets

Key insights

Fast recognition is more important than deep navigation.

Large touch targets help reduce interaction errors.

The system should feel calm and trustworthy during stressful moments.

Pain Points & Design Responses

Four frictions, four responses

Pain PointDesign Response
Small buttons cause mis-taps Large icons and clear spacing
Technical language confuses users Simple wording and universal icons
Too many menu layers One-level main menu, icon grid
Stressful situations need confidence Calm colours and clear hierarchy
User Scenario

From doorbell to decision

Interaction with a residential video door phone usually happens in short, practical moments. The most common situation is when a visitor arrives at the entrance and the resident needs to quickly see who it is and decide whether to communicate or open the door. Residents can also use the device for internal communication within the building.

User scenario, visitor arrives, resident checks camera, communicates, and decides to open the door
User scenario, visitor arrives
Scenario, intercom call between residents, selecting a unit and connecting
Scenario, intercom call between residents
Design Strategy & Information Architecture

One-level menu, six clear groups

Designing a residential video door phone requires balancing clarity, speed, and reliability. Because interactions often happen in short or unexpected moments, the interface needs to support quick recognition and minimal effort. The design therefore focuses on simplifying the interaction model while keeping the most important actions easy to access.

The system was organized into clear groups, door control, surveillance, media, and intercom, so users can find key actions quickly and without confusion. Settings are placed in a separate section to keep main tasks simple and uninterrupted, while still allowing full control over device configuration.

Information architecture, main menu tree, door panels, security cameras, gallery, video records, internal intercom, settings
Information architecture, main menu
Information architecture, settings sub-tree, monitor record, intercom config, date and time, melody, factory reset
Information architecture, settings
Wireframes & Interaction Structure

Fourteen screens, four flows

Fourteen screens across the core user flows were designed at low fidelity, to focus on layout, hierarchy, and navigation before applying visual treatment. Key decisions, sidebar navigation in settings, the right-side toolbar in camera view, and the confirmation modal pattern, were validated at this stage.

Wireframes, Flow A, visitor arrives, device sleep, main menu, doorbell notification, live camera, active call, unlock confirm
Flow A, visitor arrives
Wireframes, Flow B, records and playback, video list, playback, snapshots grid
Flow B, records & playback
Wireframes, Flow C settings and Flow D edge states, destructive confirm dialog, no signal state
Flow C & D, settings and edge states
High-fidelity UI

The final screens

The final screens span the full device experience, the visitor flow, records, and settings. Designed for a 10-inch landscape touchscreen used by mixed-age households, with large touch targets, a single accent colour, and a dark and light split mode that keeps camera feeds immersive while menus stay calm and readable.

VDP1093 final UI, all flows, sleep, main menu, live camera, active call, unlock confirm, records, playback, snapshots, settings, destructive dialog, no signal, and design system
Final UI, all flows and design system
Role & Authorship

Interface, icon system, interaction structure

The visual interface and interaction flow for the device were designed within Electropeyk's R&D Department, covering navigation and information hierarchy, the icon set and visual language, the core screens for camera, intercom, records, and open door, and usability thinking for mixed-age households.

Interface Design Icon System Interaction Structure Information Architecture Wireframing High-fidelity UI