VDP

Embedded UI · Electropeyk R&D · 2013–2015

VDP 1093.

The visual interface and interaction flow for a residential video door phone — designed for clarity, speed, and low cognitive load across a mixed-age household.

Role

Interface Design

Team

Electropeyk R&D

Platform

Embedded Touch Device

Focus

Clarity · Speed · Trust

VDP 1093 — residential video door phone live camera view

01 — Project Overview

Who's at the
door? In two taps.

VDP 1093 is the embedded touchscreen interface for a residential video door phone manufactured by Electropeyk. The device sits wall-mounted in the home and handles everything from live camera viewing to visitor intercom, internal resident-to-resident calls, recorded footage, and system settings.

My role covered interface design, icon system, and interaction structure — with a focus on clarity, speed, and low cognitive load in the moments that matter most: when a visitor arrives and a resident needs to decide quickly what to do.

3
Core user flows
14+
Screens designed
2
Taps to unlock door
6↓
Taps reduced from existing

02 — Problem & Context

Security device.
Stressful to use.

Residential video door phones are everyday security devices used by people with very different levels of technical familiarity. The interface needs to support quick decisions during short and sometimes unexpected moments — responding to a visitor, checking the camera, or opening the entrance door.

Many existing systems at the time relied on complex menus, small touch targets, and technical terminology, making interactions slower and less intuitive. The challenge was to translate the technical capabilities of the device into a clear, reliable interface that residents of different ages could use quickly and confidently.

A mixed-age household doesn't need novelty. It needs predictable patterns, large targets, and calm visual hierarchy — especially under time pressure.

03 — Research & Insights

Short moments.
High stakes.

Video door phones are used in everyday home environments by people with very different levels of technical familiarity. Research into existing devices and typical household use revealed a consistent pattern: residents interact with the system in short, practical bursts rather than extended sessions.

Pain points and design responses User scenario — visitor arrives

Left: pain points mapped to design responses · Right: primary user scenario — visitor arrives

Scenario — intercom call between residents Interaction principles

Left: secondary scenario — internal intercom call · Right: four interaction principles

Three key context constraints shaped every decision: the device is wall-mounted (no table support), interactions are often urgent (visitor at the door), and the household is mixed-age (elderly users alongside younger residents).

Pain Point
Design Response
Small buttons cause mis-taps
Large icons and clear spacing throughout
Technical language confuses users
Simple wording and universal icon set
Too many menu layers
One-level main menu as an icon grid
Stressful situations need confidence
Calm colours and clear visual hierarchy

04 — Interaction Principles

4 principles.
All from context.

Icon-based navigation
The home screen uses a grid of large icons for the most common actions — cameras, intercom, records, door control. Users recognise functions immediately without navigating complex menus.
Large touch targets
Because the device is wall-mounted and often used quickly, all primary actions are designed as large buttons with generous spacing — reducing interaction errors and making the interface comfortable across ages.
Minimal navigation depth
Each function opens a focused screen where residents complete the task in as few steps as possible. This supports quick interactions especially in time-sensitive situations like a visitor at the door.
Calm visual language
Clear hierarchy, simple icons, and calm colours create a reassuring experience for home environments — helping residents feel confident when using security-related functions under pressure.

05 — Information Architecture

One menu.
Everything reachable.

The system is organised into clear groups — door panels, security cameras, gallery, video records, internal intercom, and settings — so users find key actions without confusion. Settings are placed in a separate section to keep main tasks simple and uninterrupted, while still allowing full control over device configuration.

Language toggle (FA/EN) and Exit are persistent toolbar actions available on all screens — not separate navigation destinations. This means users are never stranded.

Information architecture — main menu structure

Main IA: Device Wake → Main Menu → Door Panels · Security Cameras · Gallery · Video Records · Internal Intercom · Settings

Information architecture — settings expanded

Settings IA: Monitor Record · Intercom Config · Date & Time · Melody · Factory Reset — all accessible from a persistent sidebar

06 — Key User Flows

3 flows.
Zero dead ends.

Three flows cover the core device experience. Each was designed so the primary action is always reachable from the current screen — no return to home required.

Flow A

Visitor Arrives

Device auto-wakes on doorbell. Resident sees visitor via live camera, speaks through intercom, then decides to open the door — all without returning to the home menu. Tap count reduced from 6 to 2.

Flow B

Records & Playback

Video and snapshot records are separated into a tab system — sequential scrubbing for video, spatial grid for photos. Each content type gets the interaction pattern it actually needs.

Flow C

Settings

Six settings categories in a persistent sidebar — all visible at once, no buried menus. Destructive actions (format, clear, reset) share a single consistent confirmation dialog: red icon, cancel left, confirm right.

Key design decision: the camera → call → unlock path requires no navigation. Each primary action is reachable from the current screen. This reduces tap count from 6 (existing devices) to 2 in the most urgent scenario.

07 — High-Fidelity UI

Dark for cameras.
Light for menus.

Final screens span the full device experience — visitor flow, records, and settings — designed for a 10-inch landscape touchscreen. A dark/light split mode keeps camera feeds immersive while menus stay calm and readable. One consistent blue accent colour signals all active states, primary buttons, and progress indicators.

Touch targets are sized for wall-mounted use, accounting for elderly users and time-pressured moments. Fourteen screens cover the complete interaction structure across all three flows.

VDP 1093 — complete final UI across all three flows

Flow A: Visitor Arrives (Sleep → Home → Auto Wake → Live Camera → Active Call → Unlock Confirm) · Flow B: Records & Playback · Flow C: Settings

Dark Mode

Camera, intercom, and playback screens. Keeps visual focus on the live feed.

Light Mode

Home, records, and settings screens. Calm and readable for quick navigation.

Accent

Single blue across active states, primary buttons, progress bars, sidebar markers.

Touch Targets

Sized for wall-mounted use. Accounts for elderly users and time-pressured moments.

08 — Outcome & Reflection

Clarity under
pressure.

2
Taps to unlock
14+
Screens delivered
3
Core flows

This project taught me how constraints sharpen design thinking. A wall-mounted device with a mixed-age household as its user base leaves no room for clever navigation or decorative complexity. Every decision had to be justified by speed, recognition, or confidence — not visual novelty.

The most important choice was treating the camera-to-unlock path as the primary scenario and designing everything else around it. Once that was settled, the rest of the architecture followed logically.

"A mixed-age household needs predictable patterns more than it needs novelty. Consistency is the feature."

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